2D platforming is much easier because your eye only has to track the movement from left to right. Speedy platforming is the main ingredient, coupled with colorful visuals and killer music.ģD however, is inherently weaker than 2D at platforming, and it gets even worse the faster you go. Whereas he alluded to Princess Leia’s force sensitivity, I’m talking about yet another attempt at making Sonic fun in 3D. Unfortunately, the ‘other’ I’m speaking about is nowhere near as promising as Yoda’s ‘other’. Sonic Mania looks to be the perfect meeting of huge publisher and super fan developer, and if everything goes according to plan, it should be a fantastic return for the blue ball of spin.īut, amidst the Sonic Mania….mania, there is another. ![]() Not the horribly clunky Sonic 4 mind you, but a Sonic that feels like Sonic. Of course, the gaming industry is overflowing with evidence that nostalgia sells and a 2D Sonic would be a very safe bet. My best guess is that game publishers are terrified people won’t play ‘retro’ games, so they force Sonic into a modern 3D environment to woo the kids and take their lunch money. Why is that? More importantly however, why do they keep being made after so much negative evidence to discourage the attempt? Nearly every 2D Sonic game is great, while the opposite can be said of the 3D iterations.
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